Dealing with Devils: Adventure

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Treasure: Ghazee got +1 scale armor. Roj got +1 longsword. Both were from the dead eladrin in the caverns under the well. Ghazee’s new armor was attuned to him by Harmony (a dragonborn cleric friend). Roj’s ritual was done by Sorcha.

Dealing with Devils: Treasure
Roj receives a magical Eladrin sword...

The Eladrin was clearly wealthy and of considerable status. Roj withheld comment on the gear retrieved from the devoured corpse until a proper burial was arranged and considerable effort was spent trying to find his identity and next-of-kin. When no information was forthcoming, he accepted that the items can be used by those who found them. It was a great honor that the group offered him the sword; the finely embossed arcane symbols and faint scent of beeswax mark it the work of an skilled Eladrin weaponcrafter. It was quite a treasure, indeed.

If Sorcha would perform the attunement ritual for him, Roj would welcome it.

The Cistern Crisis: Adventure

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Treasure: No special treasures.

The Cistern Crisis: Death
Able Truesense dies...but for how long?

The water is cold. It wraps around you – a selfish lover with cold hands taking her pleasure with no regard to your own wonder. It’s a silly fantasy. The underground stream that once fed a well is simply the runoff from the peaks of the Blue Cascades. Never seeing the light of the sun or the warmth of the day, the water keeps its cold nature.

The imp smirks at you. The nausea is back. He taunts you with clues. He’s a devil. Devils always play by the rules. They are predictable – fully evil, but predictable. “Sure, I’m lesser in the hierarchy, but dying in your world is nothing to me!” He gestures at you rudely – a movement that few would recognize, but you certainly do. Then he disappears.

The water pulls you down and you see the ruins of the old temple. It’s fouled by years of being underwater. Amphibious creatures make their home in the crumbling stone walls, while the old sacrificial victims float nearby. The centuries should have dissolved their flesh but the evil rituals that have bound them keep them from eternal release.

A pus-covered insect crawls towards you. As you watch, the pus and excrement starts to wash away to reveal a thin, segmented creature with two legs and four arms. “Hello Truesense!” The words seem to ring in your head. The insect creature has no mouth and besides, it sounds like the Imp again. “You drink wine with my masters and feed them with your endless nattering about anything and everything. It’s no wonder you are dead.”

The swift current of the Water drags you under and back. Swirling past the time Felisia’s eyes fused over blue and she shunned you as “elf”, roiling back more quickly than you can record, the Water thrusts you onto the shores of the lake. The people gather to take boats to the grand structure on the island – Fey (both Elven and Eladrin at the same time), Humans and Dwarves. They all chat happily about the growth and prosperity to come. Yet, you see a malign visage in every tenth person.

Death comes for you. Your grandmother smiles at you. “Eirdi Sertholaes, my fey child. So much awaits you. You are the capable truthfinder. Surrender now with that or choose to reveal that which is hidden.” Malevolent waves of death surge out from the vision. Hundreds of the dead glare at you. Life was stolen from them. And from you. You can give power to those seeking to control death, seeking to bring death, seeking to stave off death.

You are dead. You join the Eight. It is easy. It is wondrous. But before you surrender who you are to the elemental and philosophical truths of the world, you feel the cool Air on your bare scalp. You Love the warmth of the Fiery sun upon it. Time has not returned your hair; Chance has not revealed the temporary hairpiece. Water does not wash away that truth; Earth does not bury it. Death calls for you, but the spirits give you time for others to give you an opportunity to stay Able Truesense for just a bit longer. But the spirits do not wait forever.

The Dragonborn Clutch: Adventure

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Treasure: Kabier got a Battle Crazed weapon.

At The Water's Edge: Leofwin Joins
Leofwin Halifax joins the adventure...

A few weeks ago, a large section of the eastern vineyard went foul. The mess has taken all of Morwyn’s time and much of his good humor. Aside from the various business and political issues that he must address, you’ve begun to suspect there is something arcane to the event. Ever since Deryck Thacker asked you to aid him and “others with a similar purpose”, you’ve kept an eye open for something exactly like this. However when you approached Deryck, he has another urgent issue he’d like you to address.

An elf by the name of Able Truesense has been slain. Those who brought his body to the Citadel for cremation insist that he fell fighting devils outside of the city walls. With such an obvious manifestation of the planar rifts, Deryck did some research. The elf was older, perhaps a century. Records indicated that his destiny lie within the element Water and he was blessed with a Spirits’ Mark, yet all his life up until this point has been quite mundane and uneventful. Deryck has decided to perform a Raise Dead ritual on the elf to see if he can aid the cause, in any way.

Deryck has enlisted the aid of those who were present at Able’s death, along with a couple others that will complete the Octogram. He needs you to represent Fire. Your part in the ritual will be straight forward; you must bring your best weaponry, a fierce attitude and a hatred towards those who stand against what you know is right. Once the ritual is complete, he is hopeful that you can connect with the elf to determine if his experiences with Death and Water can provide any clues or assistance in the fight you will all soon be facing as the Blood War continues to manifest.

Deryck also shares with you that he has discovered some old texts that indicate a conjunction of ley lines strongly associated with Water existed nearby. He admits that the timeframe of the references is difficult to ascertain and there are no recent reports of such activity. Nonetheless, he is hopeful this small lake will be conducive to the ritual. He asked you to meet with him and the others early in the morning.

At The Water's Edge: Ka-hau-lani Joins
Ka-hau-lani joins the adventure...

The fight with the devils was devastating. The elf, though young in appearance, was clearly over a century old. He was full of curiosity and wonder like a small child, but still seemed well versed in methodology and investigation. You only knew him a few hours, but he died while fighting with you against extra-planar fiends. His death has shown you what a serious threat this rumored “Blood War” truly is. When you brought his body to the Holy Citadel for cremation, an adept by the name of Deryck Thacker took a lot of interest in your story of the devils. He seemed to understand immediately when you tried to explain the complexities and inhumane puzzle the devils presented. He was also very compassionate in regards to the scholar Chasteen. And, in a gesture that gave you much comfort, he was very sympathetic about the death of Able Truesense, the elf.

You were a bit surprised when Deryck came to you a couple of days later. He explained that arrangements are such that a ritual of Raise Dead will be done for Able Truesense. He explains that the manner of his death among the devils could be crucial to the city’s fight against the encroaching Darkness of Chaos. “It is obvious that the Spirits have more in mind for the elf, as he has been marked for many years.” Deryck smiles politely as he explains. “As you were there at his death, I believe it would be beneficial if you could participate in the ceremony. I would like you to represent Love. Your part is simply, but you must have a compassionate heart full of good will towards Able, the others who aid him, and the people he will aid. “

Deryck goes on to explain that he would like to hold the ritual at a spot about five miles from town near a small lake that is special to the elf. He asks you to meet him and the others tomorrow around dawn.

At The Water's Edge: TaSyr Joins
TaSyr Mavenor joins the adventure...

It is most unfortunate that the elf, Able Truesense, died during the combat with the devils in the caverns that may once have served as a well. Like many elves, he seemed both young and old at the same time. A quality some find charming; others find it annoying. Nonetheless, he was a decent investigator, a capable combatant, and a citizen of the city. Apparently he was nearly a century in age and had spent much of that time in Solace.

In a responsible manner, you and the others return his body to the city for cremation. The pretty Pelagian, Ka-hau-lani, seems rather insistent in taking the body to the Holy Citadel and dealing with the situation with compassion and concern. Some find this a weakness; she probably sees it as a virtue of her personality. Regardless, an adept by the name of Deryck Thacker meets with you all. He will deal with the elf and shows an interest in your story. Once you’ve covered the facts of the elf’s death, the capture of the crazed Jon Chasteen, and the devils’ puzzle, you return home.

A day or so later, you receive your great aunt, Lady Syrana Mavenor. After serving her white tea and scones, she explains that she has committed your services at the request of an adept from the Holy Citadel. Lady Syrana has always been very spiritual and boastful of you, her namesake. Whatever the circumstances, you now must participate in a Raise Dead ritual. You are to stand for Water. You have been asked to find where you can be malleable and to look for the connections between the Water in his death and the Water in his return to life. It doesn’t take you long to surmise that the ritual must be for Truesense. And so, tomorrow morning you will meet with some others at dawn for the ritual which is to be held about five miles outside of town.

At The Water's Edge: Roj Joins
Roj joins the adventure...

“Roj, I congratulate you on your dealings with the Dragonborn!” Caleb Marsh greets him with a tremendous slap on the shoulders. It has become a habit to meet with him at Pauvel’s Grotto every week’s end. You each enjoy a couple of drinks while looking over Pauvel’s mercenary chalkboards and checking out the new set of hopefuls in town. Caleb doesn’t have the eye of a captain of warriors like Roj, but he has an intuitive sense about people that seems to serve him well. Tonight though, he quickly moves from his congratulatory greeting to a dismissive “harrumph” of the gathered toughs to a slightly uncomfortable tension. He has something to share. It’s obviously a bit more than the usual city politics, the trials of the watch or the mundane crimes the two of them often talk about.

He looks up over his ale and grins. “Ah, I see you figured it out. I do have something to talk to you about.” He picks up his mug and drains it. He lounges back into his chair and folds his arms behind his head. “Ok. Here’s the deal. I know you faced a coupl’a people that you called Devils. You figured out their dumb logic puzzle and killed a bunch of their minions. Well, another group of folks apparently found some more of these devils and didn’t do as well.”

He looks a little disapproving at you. Roj believed he didn’t so much as smirk, but Caleb has a knack for seeing inside of people. “Any way…” he draws out, “one of these folks was actually killed by some devil minions. It was an elf by the name of Able Truesense. Nothing too special about this guy, but apparently someone disagrees with my assessment.” Caleb leans forward again. “Look, Roj. I’m a little concerned about this adept by the name of Deryck Thacker. It seems he’s coordinating a Raise Dead ritual for the dead elf. I’m not sure why, but this whole things seems a bit off for me.”

Caleb raises his hand to flag down the wench for another beer. He shrugs. “Look, this adept is looking for folks to help out with a ritual. I think he plans to have it outside of town. I want you to volunteer. Maybe bring a friend to watch your back. I just have a funny feeling and I want to have someone on the inside to notice anything that needs noticing. I’d like to know what gets noticed, if you understand.”

After a bit of discussion, he agrees that Ghaazee, the dragonborn fighter, might be a good to have along. He advised Roj to brag a bit about your recent adventures against the Devils and the Demons who stole the Dragonborn clutch to this adept. Unsurprisingly, Caleb’s advice works perfectly: Deryck Thacker agrees to use both Roj and Ghaazee, in the ritual. Roj agrees to meet with him in the morning.

At The Water's Edge: Ghazee Joins
Ghazee joins the adventure...

Dust lingered in the hot afternoon air after the recent bout between Ghazee and Roj. The two had only been using practice swords and they were both skilled enough to not actually harm each other—but as they walked to a nearby well for a drought of water, they were both noticeably sore.

“You still leave that opening on your left side,” critiqued Roj. “I knew a man, many summers ago, who did the same thing. Saddest story ever…well, one of the saddest at any rate. Man said he had a brother and the two of them fought side-by-side for years. After his brother was killed, he had the same opening you’ve got.” Roj paused to drink from the cup before passing it over to Ghazee. “He was killed a short time later.”

Roj smiled and clasped him on the shoulder, promising to help make sure such a fate doesn’t befall the dragonborn. Then he explained how some other poor soul was recently killed in battle, no doubt through some similar weakness, by some of those devil-creatures they fought a few days back. It was an elf named Able Truesense.

“And some adept is trying a Raise Dead ritual on him, of all things.” Roj shook his head in a clear gesture of distaste. “His name is Deryck Thacker, and I’m meant to meet with him in the morning. It all doesn’t feel right to me – devils, demons, dead bodies, and all – I thought it might be good to have you along, if you’ll come.”

He took the cup back and dumped the rest on his head to cool himself off and wash away some of the dust. Then he winked:

“Just be sure to keep the bad guys on your right side, for now.”


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